Helldivers 2 Currency Caps & Economy Guide: Requisition Slips, Medals & Samples Limits
Super Earth Economic Advisory: Resource Ceilings
Helldivers 2 employs strict hard caps across all primary progression resources and in-game currencies. Once your inventory reaches these thresholds, any additional earnings from completed operations, daily Personal Orders, and Major Orders will be completely lost.
Official Currency Hard Caps Reference Table
| Currency / Resource | Hard Cap | Primary In-Game Usage | Cap Behavior on Overfill |
|---|---|---|---|
| Warbond Medals | 250 Medals | Unlocking weapons, armors, boosters, emotes in Warbonds | Permanently lost. Major Order medals will not deliver. |
| Requisition Slips (R$) | 50,000 Slips | Purchasing Orbital, Eagle, and Support Weapon Stratagems | Discarded at mission debrief screen with 0 added. |
| Common Samples (Green) | 500 Samples | Ship Module upgrades (Tier 1 through Tier 5) | Ignored upon Pelican-1 extraction debrief. |
| Rare Samples (Orange) | 250 Samples | Advanced Ship Module upgrades (Tier 2 through Tier 5) | Ignored upon Pelican-1 extraction debrief. |
| Super Uranium Samples (Pink) | 100 Samples | High-tier Ship Module upgrades (Tier 3 through Tier 5) | Ignored upon Pelican-1 extraction debrief. |
| Super Credits (SC) | NO CAP (Unlimited) | Premium Warbonds and Superstore rotating armors | Accumulates indefinitely via in-game POI farming or purchase. |
Managing the 250-Medal Ceiling
Because Major Orders award between 35 and 60 medals at once, sitting at 200+ medals places you in imminent danger of cap overflow. If an order completes while you are at 230 medals, you will only receive 20 medals, and the remainder will be permanently forfeit.
Recommended Strategy: When approaching 200 medals, immediately spend down into any active Warbond (even cosmetic pages or emote cards) to maintain a buffer of at least 70 medals for incoming High Command rewards.
Sample Bottleneck Optimization
While Common Samples have the highest cap (500), Rare Samples (250 cap) are the most frequent structural bottleneck in end-game Ship Module optimization. Tier 4 and Tier 5 modules demand 150 to 200 Rare Samples each, requiring multiple full-collection extractions on Difficulty 7+.
Consult our comprehensive Ship Module Upgrade Priority Guide to allocate your samples into the highest-impact vessel enhancements first.